Dining Room
Table of Contents
Details
- Date Completed:12 March 2004
- Days/hours spent:7 days, 4 hours
- About the company:University Experiment
- Software used:Cinema 4D XL 8.0
- Tag:TIFF
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Created this room for a university experiment.
1. Walls
Used the cube object to create the walls, making instances of the one wall to create other remaining walls. Used a spline and placed it inside the Loft NURBS to built the crown moulding around the top of the walls.
Creating the walls
2. Windows
Placed a rectangle spline inside a Extrude NURBS object. Duplicated the window panel by making instances of it. Then made an instance of the complete window.
Creating the windows
3. Table
Created the table by using the Extrude NURBS object and placed a rectangle spline inside it. Then used two cube objects as legs. The table top was then placed into a Boolean object and the center of the table top was replaced with a glass plane.
Creating the table
4. Chairs
Created the chair seat by placed splines into a Loft NURBS. The back of the chair was created using two cubes placed inside a Boolean object. The legs were created by placing a cube object inside a Symmetry object (picture 4).
Creating the chairs
5. Flower
The flower was created by using a Oil Tank object as the petal. The leaves were created using a Bezier object and copied several times, placing them in different locations to add to the realism. The petal leaves were created in a similar fashion but placed in an array so they would be copied symmetrically. The flower table was created by modifying a cylinder object, using the Twist object inside a cube to give the leg of table a twisted effect. The table bottom was created by placing a circle spline inside a Extrude NURBS object. The vase was created by modifying a spline inside a Lathe NURBS, which creates a 360ยบ extrude of the spline.
Creating the flower
6. Doors
The doors were created by placing a rectangle spline inside a Loft NURBS while producing instances of the rectangle spline inside the Loft NURBS. The Loft NURBS was then copied several times and placed around a rectangle plane which had a glass material assigned to it.
Creating the doors
7. Lighting
Finally the lights were created by using the capsule object for the outside frame, making instances of one capsule object. A light object was placed in an array object to stimulate the effect of lighting bouncing around, as 3D lighting does not do this unless radiosity is turned on (picture 7).
And finally...! Creating the lighting effects
8. Final Pieces
Final

Candlelit effect

Early Morning effect
